About / Mike Vermeer

Clarity is part of the engineering.

I enjoy the problems where the difficult part is not only writing code, but turning an unclear workflow into a system that is understandable, dependable, and useful.

01 / Profile

About Mike

I’m Mike, a software engineer based in the Netherlands. I work across layers—from product interfaces and backend services to automation, data workflows, and applied AI.

The problems I like most rarely begin with “build this screen.” They start with an unclear process, competing constraints, or a brittle workflow. My job is to make that problem legible, choose the right trade-offs, and ship something dependable.

Since November 2024, I’ve worked at Seeders on Laravel and PHP product development, internal tooling, and automation for operational workflows. I contribute across implementation, architecture discussions, and code review.

02 / Experience & development

A foundation built through practice.

Professional product work, an accelerated software-development education, and an early competitive milestone.

Experience

Software Engineer

Seeders · Full-time

Building internal tooling, automation, and product features for Seeders Studio and operational workflows.

Software Engineer Intern

CARD Solutions · Internship

Contributed to the development and maintenance of PHP and Laravel web applications in a professional engineering team.

Education

MBO level 4 · Software Developer

Deltion College

Completed an accelerated Software Developer programme summa cum laude.

Recognition

Skills Heroes · Web Developer

WorldSkills Netherlands

Selected through the preliminary round at Deltion College for the national qualification competition in the Web Developer category.

03 / Working principles

How I approach the work.

Principles are useful when they shape concrete decisions, not when they live in a slide deck.

01 / UNDERSTAND

Find the real problem

Implementation gets easier once the workflow, constraints, ownership, and failure modes are explicit.

02 / DECIDE

Make trade-offs visible

Delivery speed, simplicity, reliability, security, and future maintenance all have a cost.

03 / SHIP

Build for real usage

Permissions, recovery, observability, packaging, and deployment are part of the product.

04 / IMPROVE

Leave systems clearer

Good software should be easier for the next engineer—and future me—to understand and change.

04 / Outside work

Small products, serious engineering.

Outside professional work, I build focused native utilities and developer tools. Small products are excellent places to practise the details—permissions, system APIs, process lifecycle, packaging, and tests—that make software trustworthy.

Let’s talk

Have an engineering problem worth untangling?

I’m always interested in thoughtful software work and conversations with people who care about how things are built.